![]() ![]() The only notable improvement that EA Motive could make would be improving its graphical fidelity, but that seems to be the scope of a remaster rather than a full-blown remake.įans of the Dead Space remake might argue that EA Motive could improve on Dead Space 2‘s exploration mechanics by connecting everything and making it worthwhile to return to previous areas with security clearance levels. The original Dead Space needed those changes, so its sequel made them. Those changes are all excellent, but it just means that EA Motive hasn’t made a case for how it could push Dead Space 2 forward with a similar treatment. Image used with permission by copyright holder For instance, the zero-gravity sections have been reworked to function exactly as they did in Dead Space 2, Isaac’s kinesis RIG has been upgraded to allow the player to use it more aggressively in combat, Isaac is fully voiced by Gunner Wright to give his character a bigger part in the narrative, and the whole game follows Dead Space 2‘s lead of being one sequential, uncut shot. ![]() However, Dead Space 2 already did that in 2011, so most of the major changes that are featured in the remake simply bring it up to speed with its sequel. On nearly every level, the Dead Space remake innovates on ideas present in the first game to make for a snappier, more engaging title. I played the original Dead Space before the remake - and I regret it Warzone 2.0’s latest update doesn’t address many issues, but adds more bundles Resident Evil 4 shows that a remake doesn’t need to be completely faithful ![]()
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